lördag 25 september 2010

Glaucoma



The Experimental Gameplay Project's September theme was 'Neverending' and you had seven days to make something for it if you wanted to. I made this game called Glaucoma (an eye disease) in less than two days but it ended up quite well anyway, in my opinion.

Here are the guidelines I tried to follow:

•1. Look interesting even when not being played. Attract players!

•2. Be instantly playable, understandable, intuitive. Assume your game will be left in any possible state, and must always be ready for one player to leave, and another player to pick up some time later.

•3. Avoid a title screen, or any menu system at all.

•4. Use sound, but don’t rely on it for gameplay.


Download: Glaucoma (2.9 MB)

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Highscores

3 kommentarer:

  1. Nice, good work on the attract mode and aesthetics.

    SvaraRadera
  2. Glaucoma often happens in both sight, but additional liquid stress first starts to develop up in one eye. If you don't search for strategy to glaucoma and can't management it, your side-line perspective will reduce by time and following eye harm may quickly cause to loss of sight.

    what is glaucoma ?

    SvaraRadera
  3. Glaucoma is the second leading cause of blindness in the world.
    The progress of Glaucoma is irreversible. The treatment of the disease focuses on halting the progress of the issue and protect against further loss of visions.

    SvaraRadera