lördag 25 september 2010

Glaucoma



The Experimental Gameplay Project's September theme was 'Neverending' and you had seven days to make something for it if you wanted to. I made this game called Glaucoma (an eye disease) in less than two days but it ended up quite well anyway, in my opinion.

Here are the guidelines I tried to follow:

•1. Look interesting even when not being played. Attract players!

•2. Be instantly playable, understandable, intuitive. Assume your game will be left in any possible state, and must always be ready for one player to leave, and another player to pick up some time later.

•3. Avoid a title screen, or any menu system at all.

•4. Use sound, but don’t rely on it for gameplay.


Download: Glaucoma (2.9 MB)

All scores over 20 are sent here:
Highscores

fredag 17 september 2010

Music

Siamese Enemies has been pretty much finished for some time now. But the thing left is the music. And since I haven´t found any music that I think fits the game, I´ve decided to make some tunes myself.

If someone finds music that may fit my future games, or if there are composers out there who want to make some music for them. Please contact me at krimelo@live.com

Will start working on a short little game for the Experimental Gameplay Project this weekend also. Stay tuned.